Hell on Earth Again Doom 2

"Doom 2" redirects hither. For other topics with similar names, see Doom2.

Doom II: Hell on Earth is the first sequel to Doom, released by id Software on September 30, 1994, followed by the official release party on October ten[1]. Featuring 32 levels in a single linear episode, Doom II continues Doom's story, seeing the player returning to Globe to unmarried-handedly fight off an invasion of the planet past demons.

Doom Ii includes several gameplay enhancements over the original Doom. Most notable are the introduction of several new monster types, plus an additional weapon (the super shotgun). While the original game was distributed via shareware and mail order (to purchase the total game), Doom II was the first game developed by id Software to exist sold commercially in stores, with cooperation of distributor GT Interactive. This represented a alter in business organization model for id that would later exist adopted more widely.

Contents

  • one Story
  • two Gameplay
  • 3 Reviews and sales
  • four Levels
  • 5 Weapons
  • six Monsters
  • 7 Legal issues in Frg
  • viii Speedrunning
    • eight.i Electric current Compet-n records
    • 8.2 Miscellaneous demos
    • 8.3 TAS runs
  • ix See also
  • x Trivia
  • 11 Sources
  • 12 External links
  • 13 References

Story [edit]

The Ultimate Doom'southward story concluded with the Marine protagonist's defeat of the second Spider Mastermind in a gateway between Hell and Globe. Stepping through a portal to Earth which opens after the creature's death, nevertheless, in that location is a bewilderment catastrophe - information technology is discovered that the demons which invaded the Mars moonbases have now invaded Earth also.

Later on Earth'southward major cities are left in ruins past the attack, the human survivors await evacuation from a starport, but the demons accept surrounded it with a bulwark of flames. All of humanity's remaining soldiers make a desperate assault on the starport, but somewhen they are annihilated and only the Marine remains.

Fighting through the starport, the Marine manages to lower the demonic defenses, assuasive the survivors to escape to the safe of space. Left behind, he at first prepares for expiry, simply shortly receives a radio message from the ships' commanders that they have pinpointed the source of the demonic invasion not far from his electric current location. He fights through the ravaged city, where Hell'southward reality is once more beginning to merge with our own, twisting and corrupting the heavily damaged ruins. After finding the portal to Hell and returning once more to the underworld, the Marine eventually confronts the ultimate source of the hellspawn, a gigantic demon. Pumping his rockets into the creature's exposed encephalon, it dies, devastating miles of Hell's surface in all directions in its death throes, ending the invasion and giving humanity a run a risk to rebuild.

Gameplay [edit]

In terms of gameplay, Doom Two is like to the kickoff game, adding simply incremental changes to its formula in the course of new monsters and a new weapon. To progress, the histrion must still navigate non-linear levels, find keys, and unlock new areas while defending against an onslaught of demons. Technologically and graphically the game is identical, though due to more than complicated levels and larger fights the base organization requirements for the game were college.

One of Doom Ii's most significant changes over its predecessor is that it takes place over a single linear sequence of levels - the episode-based structure of the outset game was abandoned, as was the map shown on intermission screens; this means that the player no longer has to find new weapons at the start of each episode. Occasional textual interludes are used to advance the story, in the same fashion as the showtime game'due south episode endings.

While Doom II'due south level design is ostensibly based on structures and locations on Earth, in practice information technology retains much of the abstract design of the first game. Early levels present a techbase theme representing the military starport. The mid-game presents levels with an urban city theme that the player navigates attempting to notice the origin of the demonic invasion. The later levels are intended to represent Hell merging with reality, and therefore have a style reminiscent of the Inferno episode of the start game.

Doom II's new monsters include the heavy weapon dude, Hell knight, mancubus, revenant, arachnotron, pain elemental, curvation-vile, and Icon of Sin. The SS trooper from Wolfenstein 3D appears in a cameo in 2 secret levels which reproduce maps from Wolfenstein 3D. Commander Not bad also appears, albeit in effigy. Co-ordinate to Sandy Petersen, the new monsters of Doom Ii had originally been intended for the offset game and had been left incomplete - this is corroborated by the timing of their sculpting past Gregor Punchatz likewise.[ii]

Also introduced is the super shotgun, a more powerful double barreled version of the shotgun from the first game. The Megasphere is additionally introduced every bit a more than powerful version of the Supercharge power upward, offering a maximum amount of both health and armor.

Reviews and sales [edit]

Doom Two sold over two million copies, the most sales of any id Software game at the fourth dimension. The new and varied enemies, and its innovative non-linear level pattern were praised by critics. While well-received, the game was regarded by some as a disappointment due to the lack of major new features and dull level design. It was released around the same fourth dimension equally Star Wars: Dark Forces which presented more obvious enhancements to the genre.

There was no shareware version of Doom 2 released and it was only sold in retail stores. Internally Doom II is referred to every bit the "commercial" version, though an enhanced version of the first game was as well later re-released in stores equally The Ultimate Doom. Official ports were fabricated to various platforms, including the Apple Macintosh, PlayStation, Game Male child Accelerate, and Xbox.

Levels [edit]

Doom II'due south levels are divided into three "episodes", though these are not official. The heaven texture for each episode is unlike, and an intermission screen describes the progress in story in transitioning betwixt them. At that place are too two secret levels. At that place are further story interludes before level 7, before each of the secret levels, and afterward finishing the game. Old versions of SETUP.EXE requite names for these episodes, though this was after removed.

Episode 1: "The Infinite Station"

  • Level i: Entryway
  • Level two: Underhalls (Exit to secret level; Xbox simply)
  • Level three: The Gantlet
  • Level 4: The Focus
  • Level 5: The Waste Tunnels
  • Level 6: The Crusher
  • Level 7: Dead Simple
  • Level eight: Tricks and Traps
  • Level 9: The Pit
  • Level 10: Refueling Base
  • Level 11: 'O' of Destruction!1
i: Known every bit Circumvolve of Death on the break screen.

Episode 2: "The Urban center"

  • Level 12: The Mill
  • Level 13: Downtown
  • Level fourteen: The Inmost Dens
  • Level 15: Industrial Zone (Exit to secret level)
  • Level xvi: Suburbs
  • Level 17: Tenements
  • Level 18: The Courtyard
  • Level xix: The Citadel
  • Level 20: Gotcha!

Episode 3: "Hell"

  • Level 21: Nirvana
  • Level 22: The Catacombs
  • Level 23: Barrels o' Fun
  • Level 24: The Chasm
  • Level 25: Bloodfalls
  • Level 26: The Abandoned Mines
  • Level 27: Monster Condo
  • Level 28: The Spirit Earth
  • Level 29: The Living Finish
  • Level 30: Icon of Sin

Secret levels:

  • Level 31: Wolfenstein2 (Get out to super secret level)
  • Level 32: Grossetwo
2: These ii levels exercise not appear in the German version.

Bonus Xbox level:

  • Level 33: Betray

The new episode, No Rest for the Living, originally designed for the Xbox 360 version:

  • Level ane: The Globe Base
  • Level 2: The Pain Labs
  • Level 3: Canyon of the Expressionless
  • Level 4: Hell Mount (Exit to cloak-and-dagger level)
  • Level 5: Vivisection
  • Level 6: Inferno of Blood
  • Level 7: Businesswoman'southward Banquet
  • Level 8: Tomb of Malevolence
  • Level 9: March of the Demons (Secret level)

Weapons [edit]

  • Fist
  • Chainsaw
  • Pistol
  • Shotgun
  • Super shotgun1
  • Chaingun
  • Rocket launcher
  • Plasma gun
  • BFG9000
  1. The super shotgun is a new weapon which Doom Two introduced to the series.

Monsters [edit]

Doom Two includes all the monsters from Doom:

  • Zombieman
  • Shotgun guy
  • Imp
  • Demon
  • Spectre
  • Baron of Hell
  • Cacodemon
  • Lost soul
  • Spiderdemon
  • Cyberdemon

Doom II also has new monsters, which are:

  • Heavy weapon dude
  • Hell knight
  • Revenant
  • Mancubus
  • Arachnotron
  • Pain elemental
  • Arch-vile
  • Wolfenstein SS
  • Commander Keen
  • The final boss

Legal issues in Germany [edit]

According to the German language Strafgesetzbuch section 86a, the usage of unconstitutional symbols is forbidden outside of sure contexts such as enquiry, education and others. Exceptions to this police did not originally extend to video games. Because the ii clandestine maps Wolfenstein and Grosse use swastikas, the German language version did non comprise these maps to forestall the game from becoming the subject of search and seizure procedures (equally Wolfenstein 3-D had been). This meant that it was forbidden to sell, hire or otherwise give the game to anybody, although but owning the game was always legal.

On 31 December 1994 (appointment of official announcement), however, the game was put on the Index of the Bundesprüfstelle für jugendgefährdende Schriften (Medien), which meant that the game could not be advertised, sold, rented, or otherwise given to minors. This restriction applied to all versions of the game, except for the Game Boy Accelerate version which has a "teen" rating in every territory.

The German release uses engine version 1.666, and its DOOM2.WAD file is slightly smaller than the international version. Nether MS-DOS, when the histrion attempts to use the level warp cheat for either of the hole-and-corner maps, the game instantly crashes.

On the fourth of Baronial 2011, the Bundesprüfstelle für jugendgefährdende Medien deleted Doom from the Index on request by ZeniMax Media.[3]

Even so, the official announcement stated that non all versions were delisted at that fourth dimension:

"Lediglich die amerikanische Fassung von 'Doom II - Hell on Earth' wurde in der Liste belassen, da diese zwei zusätzliche Level mit Darstellungen aus dem indizierten und bundesweit beschlagnahmten Spiel 'Wolfenstein 3D' enthält."

Translated: "Just the American version of 'Doom II - Hell on Earth' has been left in the list, because information technology contains two additional levels with representations from the indexed and nationwide-seized 'Wolfenstein 3D'".

In 2018, the BPjM established new rules regarding the utilize of unconstitutional symbols in games which would farther allow games like Wolfenstein, or versions of Doom II containing swastika graphics, to exist legally sold, so long as the tone of the work itself is otherwise constitutional (for example, insofar every bit Nazis appear in the game, they are depicted as enemies or villains).

On the 30th of Dec, 2019, the BPjM appear that they had deleted the United states version of Doom Ii from the list of harmful media.[4] This happened considering Doom II was on the alphabetize for 25 years and subsequently that time, the alphabetize status has to be re-evaluated. The BPjM declared that the utilize of swastikas in Doom Ii is no longer seen as unconstitutional in light of the new rules established in 2018. Since and then, no additional titles from the Doom serial accept been placed on the German Index.

Speedrunning [edit]

Compet-due north

IWADs
  • The Ultimate Doom

    E1 E2 E3 E4

  • Doom II
  • TNT: Evilution
  • The Plutonia Experiment
PWADs
  • Hell Revealed
  • Requiem
  • Memento Mori
  • Memento Mori Ii
  • The Classic Episode
  • Alien Vendetta
  • Scythe

In 2021, two new D2all records were established for Doom II. NightTerror completed the D2all UV max in one hr and 19 minutes. Looper completed the D2all UV speed in 17:29.

Electric current Compet-n records [edit]

The Compet-north episode records for Doom Ii are:

Run Time Player Date File Notes
UV speed episode, MAP01-MAP10 05:44 Looper 2011-02-fourteen 0544uv01.zip
UV speed episode, MAP11-MAP20 09:52 Radek Pecka 2003-08-08 0952uv11.naught
UV speed episode, MAP21-MAP30 08:59 Radek Pecka 2004-09-28 0859uv21.aught
UV speed run 20:30 Looper 2015-06-19 30uv2030.zip
NM speed episode, MAP01-MAP10 07:11 Juho Ruohonen (ocelot) 2003-09-02 0711nm01.goose egg
NM speed episode, MAP11-MAP20 11:nineteen Drew DeVore (stx-Vile) 2002-03-24 1119nm11.zip
NM speed episode, MAP21-MAP30 13:35 Vincent Catalaá (Peroxyd) 2002-07-22 1335nm21.nil
NM speed run 29:39 Henning Skogstø 2009-07-23 30nm2939.zip
UV max episode, MAP01-MAP10 25:50 Radek Pecka 2001-06-15 2550uv01.cipher
UV max episode, MAP11-MAP20 47:x Radek Pecka 2002-04-xviii 4710uv11.nada
UV max episode, MAP21-MAP30 39:xvi Radek Pecka 2002-08-29 3916uv21.nix
UV max run 1:53:xviii Radek Pecka 2002-04-22 30uvmax4.zip
NM100S episode, MAP01-MAP10 14:25 Drew DeVore (stx-Vile) 2002-01-27 1425ns01.zip
NM100S episode, MAP11-MAP20 23:48 Drew DeVore (stx-Vile) 2002-01-11 2348ns11.zip
NM100S episode, MAP21-MAP30 18:27 Jan Vida (Doomgeek) 2002-07-15 1827ns21.zip
NM100S run 56:00 Drew DeVore (stx-Vile) 2004-05-30 30ns5600.cipher
UV -fast episode, MAP01-MAP10 25:52 Ian Sabourin (sslasher) 2002-04-27 2552fa01.zip
UV -fast episode, MAP11-MAP20 57:44 Radek Pecka 2002-08-31 5744fa11.cypher
UV -fast episode, MAP21-MAP30 one:01:35 Vincent Catalaá (Peroxyd) 2001-02-15 6135fa21.aught
UV -fast run two:08:04 Radek Pecka 2003-06-24 30famax2.zip
UV -respawn episode, MAP01-MAP10 1
UV -respawn episode, MAP11-MAP20 1
UV -respawn episode, MAP21-MAP30 1
UV -respawn run 1
UV Tyson episode, MAP01-MAP10 one:44:45 Looper 2011-11-29 10445ty1.zip
UV Tyson episode, MAP11-MAP20 1
UV Tyson episode, MAP21-MAP30 one
UV Tyson run 1
UV pacifist episode, MAP01-MAP10 i
UV pacifist episode, MAP11-MAP20 1
UV pacifist episode, MAP21-MAP30 1
UV pacifist run i

The data was final verified in its entirety on November 22, 2020.

  1. No qualifying run verified and published, as of the about recent Compet-n database update.

Miscellaneous demos [edit]

Run Time Player Date File
No monsters run 18:12 Looper 2011-09-26 30no1812.nix

TAS runs [edit]

  • 30uv1617
  • 30uv1441

Meet besides [edit]

  • Principal Levels for Doom Ii
  • Doom, Concluding Doom
  • Embrace art
  • Born demos
  • DOOM2.EXE, DOOM2.WAD, DOOM2F.WAD
  • Officially licensed ports of Doom games to consoles and non-DOS computers
  • Source ports
  • Other games based on the Doom engine
  • Doom 3
  • id Software

Trivia [edit]

  • Various screenshots on the back cover of the original Doom II game box display scenery and an arachnotron sprite which are non constitute in the officially released game. These were likely screenshots from a pre-release version of Doom II which had differing level structure and graphics than what was included in the official commercial release. These unconventional screenshots have been afterwards used in various Doom Two re-releases, including the Doom95 repackaging in 1995, the Steam release in 2007 and on id Software's ain Doom Two folio.
  • The Doom 2 cover art was drawn past occult/fantasy artist Gerald Brom.

Sources [edit]

  • This commodity incorporates text from the open-content Wikipedia online encyclopedia commodity Doom Two.

External links [edit]

  • id Software's Doom Two site (archived 🏛)
  • Level design credits, from Lee Killough's page (archived 🏛)
  • Poster[dead link] of the Doom Ii encompass fine art
  • Doom Ii manual on Steam
  • Doom II at Compet-n
  • Doom II full-game runs at the Doom Speed Demo Archive
  • Acme-down perspective view of all Doom II levels past Ian Albert

References [edit]

  1. David Taylor (23 September 1994). "idNews: DOOM II release party invitations." Google Groups. Retrieved 30 September 2019.
  2. Saral, Mahmut (five December 2018). "An interview with legendary Sandy Petersen (Call of Cthulhu, Doom, Convulse, Age of Empires and much more!)." Donanım Günlüğü. Retrieved 8 Dec 2018.
  3. Declaration of the BPjM (High german) [expressionless link]
  4. https://www.schnittberichte.com/news.php?ID=15460
Games in the Doom serial
Archetype Doom
Doom 3 Doom three • Doom iii: BFG Edition • Doom 3: VR Edition

Expansions: Doom 3: Resurrection of Evil • The Lost Mission

Related: id Tech 4

Doom (2016) Doom (2016) • Doom VFR • Doom Eternal

Related: Evolution of Doom (2016) • id Tech 6

Mobile games Doom RPG • Doom 2 RPG • Doom Resurrection • Mighty Doom
Canceled games Doom Absolution • Doom 4 i.0
Related: Commercial games • Expanded universe • List of books • List of commercial compilations

ellsworthfichn1955.blogspot.com

Source: https://doomwiki.org/wiki/Doom_II

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